
Roark BleedBlue
Minmatar Institute of Technology
9
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Posted - 2013.11.13 19:46:00 -
[1] - Quote
A possibly terrible idea, but genius is usually borderline madness, or so I hear.
What about a transport, automated, supply train. Load it up with stuff, Send it to any system, it'll get there eventually. Make it slower than auto piloting it there yourself.
Hard to Gank, tons of tank...but, just give a suspect flag if it is attacked. Taking the suicide out of suicide gankers. -MAYBE some reinforcement type, with notification to whoever sent it out, giving them time to try to catch the train, and fend off the attackers (this might make it invincible for shorter trips though, which wouldn't be acceptable) -Make it unstoppable. It will keep moving through gates, no matter what, but slowly. If a fleet of train robbers wants to take it down, they need to follow it through multiple systems, grinding it down. Can't just gate camp it.
Don't use this if you want concord protection. Don't use this if you want it there any time soon. Don't use this if you can't let the cargo out of your sight.
Do use this if you need to move a bunch of stuff, and don't care how long it takes. Do use this if you want to avoid suicide ganking, maybe fly next to it as an escort, or hire a corp to escort the train.
-This would improve the ability of people to move stuff themselves, while not really moving it themselves (ie: I want to move base, but don't have the means to do it myself, or the trust/funds to get a courier contract to do so) -This would give people an option to be train-robbers, without giving into the seedy feeling of being a suicide ganker. -Wouldn't hurt couriers business, if they didn't let it. Advantages are still inherent in transporting in person. -Would increase demand of escorts. -Would give enough time for passers by of a train attack, to msg the sender of the train with "Hey, your stuff is getting attacked, I will fight off for a cut. Yes?"
Like I said, might be a terrible idea, but to me, seems like a balanced, additional way of moving things, that improves both solo gameplay, and group gameplay, doesn't cut anyone's career out of the picture, provides another possible career, and seems like a generally interesting concept. Also, it doesn't directly nerf suicide ganking at all, but some suicide gankers may prefer organized attacks that don't hurt their standings/auto-pop their ships, giving them flexibility in their profession. It also may soothe some anti-suicide gankers rage, since this gives you a trade off that protects you from the "well, I'm aggroed in high-sec...I've already lost" feeling.
Eve is basically already the wild west....lets put train heists in too. |